Why Australia No Longer Banned Too Many Video Games Anymore
Australia's approach to video game classification has undergone significant changes over the years, particularly with the introduction of the R18 rating. Before this change, any game that couldn't meet the MA15 rating was automatically refused classification and thus banned from sale, hire, or public exhibition. This stringent approach didn't provide much flexibility, but with the implementation of the R18 rating in 2013, the landscape has shifted towards a more liberal classification system. This change has led to a decrease in the number of video games being classified as refused, and has opened up new possibilities for developers and consumers alike.
The Pre-R18 System
In the past, Australia maintained a strict classification system for video games. Any game that exceeded the MA15 rating was automatically refused classification, effectively banning it. This system, while robust in its enforcement, was quite inflexible. The process of obtaining a classification required a thorough review by the Australian Classification Board. Games that were refused classification faced a maximum fine of AU$275,000 and/or 10 years in prison. This stringent legal framework meant that any game that couldn't meet the standards set by the Classification Board was essentially unreachable to the general public.
The Introduction of the R18 Rating
The decision to introduce the R18 rating in 2013 was a pivotal change in Australia's video game classification system. With this new rating, games that previously would have been refused classification because they exceeded the MA15 threshold suddenly became unclassified and thus could be sold legally. This change not only alleviated the burden on developers who previously faced potential bans for their content but also opened the market to a wider range of potentially controversial games.
The R18 rating was introduced to address the specific needs and sensibilities of an older audience. Unlike the MA15 , which was targeted at teenagers, the R18 rating was designed to cater to an older demographic who may have expected a level of mature content. The introduction of this new rating created a tiered system that provided clearer guidance for consumers and reduced the risk of games being incorrectly classified.
Current Classification Standards
While the introduction of the R18 rating has opened up more possibilities, the Classification Board still maintains strict standards. Games that are refused classification under the R18 system are typically those that contain material deemed unsuitable for this rating. This includes depictions of sexual violence, the promotion of illegal drug use, and drug use that is related to incentives and rewards. These criteria ensure that the content remains within safe and appropriate boundaries for the target audience.
Games that fall short of these criteria are more likely to receive an R18 classification. This means that fewer games are being refused classification due to issues like normal violence. Content that was previously banned due to mild violence or other less controversial themes can now find an acceptable classification. This flexibility has led to a more diverse range of content being released and enjoyed by Australian consumers.
Policy Evolution and Developer Responsibility
The change in Australia's video game classification policy has been influenced by various factors. One significant reason is the evolution of societal and cultural attitudes. Over the years, there has been a growing acceptance of mature content, which has led to more lenient policies. Additionally, game developers are becoming more mindful of the content they produce. The prospect of having a product refused classification is not only legally and financially damaging but also harms the developer's reputation. Consequently, many developers now take extra care to ensure their games meet the required standards, knowing that the R18 rating can provide the necessary legitimacy and accessibility.
Moreover, the increased flexibility in the classification system has encouraged developers to explore new narrative and thematic possibilities. With games previously banned or restricted now accessible, the market has seen a diverse range of titles catering to various audiences, from serious historical simulations to edgy narrative-driven games.
Conclusion
The shift in Australia's video game classification system from a strict R18 refusal to a more flexible approach has brought about significant changes. The introduction of the R18 rating has led to a decrease in the number of games being refused classification, allowing more content to reach the market. This new system, while maintaining strict standards, provides a more inclusive environment for developers and consumers alike. As the classification policies continue to evolve, one can expect further changes that will adapt to the changing landscapes of technology and society.