Not all video games in the world have a story telling or a story plot. Why not? Some developers prefer not to include a narrative in their games, like in the case of Lemmings where you simply need to stop the lemmings from committing mass suicide. However, this is by no means a universal rule. Let's explore the spectrum of storytelling in video games.
The Spectrum of Video Game Storytelling
Games like Overwatch, Hearthstone, League of Legends, and Dota are primarily focused on gameplay, with storylines that are often minimal or non-existent. These games revolve around mechanics and teamwork, where the focus is on the interactive experience rather than a detailed narrative. However, it is important to note that even games without a traditional story can still have a narrative structure or lore, which can enhance the overall experience for players.
No Storylines
A significant portion of video games are abstract in nature, with no story to speak of. This includes basic 2-dimensional games like Tetris and Snake, and abstract 3-dimensional puzzlers like Antichamber. In these games, the story, if present, is often secondary to gameplay.
Bare Minimum Storytelling
For games that do include a minimal story, what is sometimes referred to as an excuse plot is often the norm. An excellent example of this is the Mario series, where the stories are typically there to justify the gameplay. Other games, like Snake Wrinklers or Samus Aran's campaign in Metroid, also follow this pattern. The lore in these games is often written after the fact, serving as a foundation for the gameplay.
Silent Stories
Another level of storytelling involves the silent story, exemplified by Half-Life. The narrative in these games is integral to the gameplay but doesn’t interfere with the fun aspects of the mechanics. This approach is seen in classic games like Metroid 2D, Super Mario Bros 2D, and Sonic. These games strike a balance between story and gameplay, providing an optional layer of context that enhances the experience for those who appreciate it.
Cinematic Gaming
As we move down the spectrum, we enter the realm of cinematic games, where the story takes precedence over gameplay. These games often sacrifice interactive elements in favor of a more linear narrative. While this can be thrilling if the story is compelling, it can also detract from the gaming experience if the narrative isn't as engaging as intended.
Walking Simulators
The bottom of the spectrum includes “walking simulators” like Firewatch, The Stanley Parable, and No Man's Sky. These games are primarily focused on storytelling, with the mechanics being secondary. While some players may enjoy the narrative-driven experience, the game itself is often criticized for its lack of engaging gameplay.
Understanding this spectrum is crucial for developers, as it helps them determine the right balance between story and gameplay. The key is to identify the target audience and craft a narrative that enhances the overall experience without overshadowing the core gaming elements. As gamers, it’s also important to recognize the diverse range of storytelling approaches and appreciate the unique qualities of each type of game.
In conclusion, not all video games require a story, and not all stories need to be integrated into the gameplay. The choice of narrative is a reflection of the developer’s vision and the game’s intended audience. Whether you prefer a game that’s all about mechanics or one that’s focused on a compelling story, there’s a spectrum of video game storytelling for everyone.