The Enigma of Sigil in Dungeons Dragons Multiverse
Located at the center of the multiverse, Sigil is a mysterious and intriguing metropolis that stands as a nexus of countless planes, dimensions, and cosmic entities. But what exactly is Sigil in the context of the Dungeons Dragons multiverse? Let's delve into the enigma of Sigil.
The Little Doughnut at the Center
Sigil is a little doughnut located atop an infinitely long tower. In the Dungeons Dragons multiverse, Sigil holds a special place as a city where the planes intersect in a unique and fascinating way. Imagine stepping into a doughnut, only to find yourself in a world without end, connected to every other plane of existence.
Understanding the DD Multiverse
According to Dungeons Dragons, the multiverse is composed of several interconnected realms. There's the multiverse composed of all games that are not canon to one another, the various campaign settings each existing inside a crystal sphere, and the different planes of the multiverse.
The Inner and Outer Planes
The Inner Planes consist of elements like Earth, Air, Water, and Fire, with the Prime Material Plane located at their center, representing the "real world" where the elements exist in balance. Surrounding the Inner Planes is the Astral Plane, a timeless realm where the planes made of matter are connected to the Outer Planes, shaped entirely by belief.
Outer Planes and Their Inhabitants
Plane by plane, the Outer Planes encompass places like Heaven, Hell, Mechanus, and Limbo. Each plane is defined by its beliefs, and they are the worlds of the various gods and fiends, as well as the afterlife for souls. At the center of these planes is the Outlands, an infinite plane of neutrality. Here, Sigil, the city of doors, finds its place.
The City of Doors
Significantly, Sigil is also known as the City of Doors. This unique city is connected to every plane in the multiverse through various portals, making it a neutral ground in the cosmic wars. It is the perfect place for entities of all kinds to coexist, a meeting point where creatures like angels, demons, modrons, elves, and even gods can interact.
Sigil's Inhabitants and Their Factions
Many of Sigil's inhabitants belong to various factions, each subscribing to a unique philosophy. Famous factions include the Hedonistic Society of Sensation, the Nihilistic Dustmen, and the Fascist Mercykillers. These groups contribute to the eclectic and diverse atmosphere of Sigil, making it a place of endless intrigue and wonder.
The Ruler of Sigil: The Lady of Pain
Ruling over this chaotic and fascinating city is the mysterious Lady of Pain. A powerful entity beyond the understanding of even the gods, she ensures the delicate balance of the city and guards its rules. The Lady of Pain has even killed a god in the past, adding to her legendary status.
Final Thoughts
In conclusion, Sigil is a location within the Planescape setting of Dungeons Dragons. It is a unique metropolis where the boundaries between different planes are minimal, where you can turn a corner and find yourself in a completely different world. Sigil is a place of endless possibilities and contradictions, making it the single best location in any role-playing game ever created.
Key Takeaways
- Sigil, the City of Doors, is the center of the multiverse in the Dungeons Dragons setting.
- It is connected to every plane through portals, making it a neutral ground for cosmic entities.
- Sigil houses numerous factions with unique philosophies, adding to its multifaceted nature.
- Ruled by the powerful and mysterious Lady of Pain, Sigil maintains a delicate balance within the multiverse.