The Debate on Pre-generated Characters in Dungeons Dragons

The Debate on Pre-generated Characters in Dungeons Dragons

Dungeons Dragons (DD) has a rich history of allowing players to create their own characters, which is a fundamental aspect of the game. However, many DMs and players have questioned the use of pre-generated characters, sparking a lively debate. In this article, we explore the benefits and drawbacks of using pre-generated characters, the reasons behind their popularity or disuse, and provide guidance on how to approach this topic with your players.

Introduction to Pre-generated Characters

While the idea of pre-generated characters might seem convenient, especially for new players or one-shot sessions, many experienced DMs and players prioritize the traditional character creation process. Pre-generated characters have their origins in DD, where they serve as a useful tool for guiding players through the game world. They are often used for younger players or as a simple demonstration of the game during one-shot sessions. However, the use of pre-generated characters for longer campaigns or more complex game sessions can raise concerns regarding story control and player engagement.

Benefits of Pre-generated Characters

Pre-generated characters offer several advantages, particularly in certain contexts. For instance:

New Players: Learning the game can be daunting, and pre-generated characters allow players to focus on the gameplay rather than character creation. One-offs: When the game is a one-time session, pre-generated characters can streamline the process, ensuring the game can start and finish within the given timeframe. Convention Games: At conventions, playing with pre-generated characters can help ensure that all participants start in the same place, facilitating a cohesive storyline.

However, these benefits come with limitations, and their suitability depends on the game's objectives and the players' preferences.

Drawbacks and Concerns

Using pre-generated characters for longer campaigns or more complex game sessions can raise several concerns:

Control Impulse: Players might perceive the DM as trying to control the story and actions, leading to a less immersive and engaging experience. Ownership: Players feel a sense of ownership over their created characters, making pre-generated characters feel limiting and railroad-like. Player Involvement: Players want to be involved in the creation of their characters, and this might be compromised with pre-generated characters.

These concerns can be particularly impactful in long-term campaigns, where players prefer to develop their characters and contribute to the story.

Approaching the Use of Pre-generated Characters

The most effective approach is to discuss your plans with your players. Understand their preferences and tailor your plans accordingly. Here are some key points to consider:

Player Preferences: Ask your players if they would like to use pre-generated characters or if they prefer to create their own. Game Objectives: Determine if the game is a one-shot session, a convention game, or a long-term campaign to decide the best approach. Character Relationships: Other RPGs encourage players to build relationships between characters, which can lead to a more engaging and cohesive experience.

By involving your players in the decision-making process, you can ensure that everyone is on the same page and that the game aligns with the players' desires and expectations.

Conclusion

The use of pre-generated characters in Dungeons Dragons is a matter of balance. While they can offer conveniences in certain contexts, they might limit player engagement and creativity in longer campaigns. It is essential to prioritize the players' preferences and to communicate effectively with them about the game's objectives. By doing so, you can create an enjoyable and immersive gaming experience for all participants.