Is There Any Way to Create a Symbol/Runic Wizard in Dungeons Dragons 5th Edition?
Ever since Sorcerer: Runechild made its debut in the DD world, players have been eager to customize their characters with unique and powerful abilities. With Matt Mercer's official rune sorcerer, the bar has been set for imaginative and creative character builds. However, what about creating a similar character on the wizard side of the coin? Can we achieve the same experience of wielding runes and symbols as a mage in DD 5th Edition?
Exploring the Feasibility with Existing Rules
While the sorcerer class offers special builds such as Sorcerer: Runechild, the wizard class does not have a direct equivalent. However, that doesn't mean we can't get creative within the confines of the existing rules. One of the key features of a rune sorcerer is their proficiency with spells that manipulate symbols. These spells often grant defensive boons or potent offensive capabilities. Similarly, the wizard class has spells that can manipulate symbols or runes, such as Purge or Doom.
Homebrew Solutions: Symbol and Runic Wizard Concepts
The best way to address this customization need is through homebrew rules. This path allows you to tailor the wizard class to create a symbol/runic wizard with unique spells and abilities. Here are some ideas to get you started:
Director of Runes: This subclass could focus on the creation and manipulation of runic symbols. Characters could learn to cast a variety of spells through the drawing of runes, much like the sorcerer's rune magic. This subclass would include features such as starting with specific runes, proficiency with shields, and improved saving throw ability. Symbol Spellcaster: This subclass could focus primarily on the Symbol spell. Characters would gain spells that grant bonuses through the use of symbols, such as portable companions or protective barriers. Features could include a bonus action to draw and activate a symbol, adding 1 to saves or bonuses to attack rolls or skills when a symbol is placed. Prophecoder: This subclass could focus on using runes to reveal and manipulate future events. Characters would learn spells that predict or alter the course of events symbolically. Features could include the ability to read and draw runes to influence the future, and a bonus to Intelligence and Wisdom to interpret and use symbols effectively.Consulting Your Dungeon Master (DM)
As with any homebrew solution, it’s essential to consult with your DM before taking the plunge. Discuss the vision for your character and the specific abilities you want to incorporate. Working with your DM to ensure that these homebrew rules fit seamlessly into the campaign can lead to a more enjoyable and balanced gaming experience for everyone involved.
Wrap-Up: Creating Your Symbolic Mage
While traditional wizard subclasses might not have a direct equivalent, with some creative homebrew design, you can create a unique and powerful runic wizard in DD 5th Edition. Create a subclass that aligns with your character’s goals and desires, and remember that the key to a successful homebrew is collaboration with your DM.