How Do Portents Interact When Multiple Are Applied in DD 5E?
In Dungeons Dragons 5th Edition (DD 5E), portents are a unique feature of the Divination wizard subclass. By this subclass, a wizard can roll two d20s at the end of a long rest and use one of those rolls to replace any attack roll, saving throw, or ability check made by themselves or another creature within 30 feet.
Can Portents Cancel Each Other Out?
The question of whether multiple portents can interact, especially when applied to the same roll, arises. If two different players with portents aim to influence the same roll, how would a Dungeon Master (DM) handle this? Generally, the principle of only one portent being applied per roll is followed, as determined by the DM. Portents are intended to add an element of surprise and importance to rolls, replacing the unknown with foresight.
Portenting a Die Roll
Portents can only be used before a roll is made, if the result is not yet known. Once a portent is applied, the roll is effectively determined, and no further portents can be applied to it. The first portent counts, and that's that. This principle ensures that the game remains fair and that portents serve their intended purpose of providing critical information before a significant event unfolds.
Sage Advice and DM’s Discretion
For a more detailed explanation, look to Jeremy Crawford’s Sage Advice. According to his column, portents have a simultaneous effect. Xanathar's Guide to Everything addresses this by allowing the person whose turn it is to choose the order of the portents. This decision is particularly crucial in scenarios involving multiple Divination wizards or NPCs, as it can significantly impact the outcome and gameplay dynamics.
Practical Solutions and Considerations
When more than one Divination wizard attempts to use portents on the same roll, complications arise. For instance, if two players with portents are present, the DM must decide who asserts their portent first, or if the turn order naturally leads to a resolution.
The idea of not being able to portent a portent has some merit. It maintains the original intent of portents, which is to reveal information before a roll is made. However, if the second Diviner attempts to use their portent without the first Diviner's input, it can lead to metagaming, where players use knowledge outside of the narrative to gain an unfair advantage.
The problem of simultaneous portents is best resolved by considering whose turn it is. Generalizing this scenario between players and the DM helps in making the decision fair and straightforward. This approach is more likely to be applied in situations where two Divination wizards are on the same team, as they are shooting themselves in the foot by replacing the dice without any actual benefit.
Conclusion
Portents in DD 5E are a valuable tool for adding excitement and strategy to gameplay. However, when multiple portents are applied, the DM must make a judgment based on fairness and the scenario's dynamics. By utilizing the principles of simultaneous effects and turn order, the game can remain balanced and engaging for all players.