Dungeons and Dragons in the 1980s: A British Perspective
The 1980s were an exciting time for tabletop role-playing games (RPGs) in the United Kingdom, with Dungeons and Dragons(DD) playing a significant role. While the game's popularity varied across the country, its impact on young imaginations was undeniable.
Introduction to Dungeons and Dragons
For many British kids in the 1980s, their introduction to RPGs often came through a magazine like Games and Puzzles. In the early 1970s, this publication featured an article about DD, which captivated the minds of young readers. By the late 1970s, enthusiasts started creating their own dungeons even before the official rules were published. In 1976, a complete set of DD rules was purchased from a small shop in Surrey or London, marking the beginning of regular weekend play at wargaming clubs and during holidays.
Popular RPGs of the Era
Among the diverse range of RPGs available in the 1980s, Tunnels and Trolls, Bunnies and Burrows, and Empire of the Petal Throne stood out. These games were often considered the Rolls Royce of RPGs, with each offering unique and captivating storytelling opportunities. Additionally, novels like False Values by Ben Aaronovitch mention Tunnels and Trolls, highlighting its enduring influence even decades later.
Personal Experience and Introduction to DD
My own journey into the world of RPGs began in 1982 when I stumbled upon a wargaming club set up by one of my school's history teachers. This club introduced me to a White Dwarf Magazine DD barfight, which I eagerly participated in. The game's appeal was immediate, and my passion for DD grew deeper with each session.
The acquisition of RPGs presented a challenge, as local game stores were few and far between. In Leeds, Travelling Man opened in the early 1980s and became my go-to source for game sets like the Moldvay Starter set. However, for a complete collection, I often traveled to Liverpool to visit Games of Liverpool, which boasted an extensive selection of RPGs.
The Daily Mail Article and Its Impact
Despite my enthusiasm, my love for DD faced a significant setback in 1985 or 1986 when an article published in the Daily Mail questioned the dangers of the game. Although my parents did not outright ban me from playing, this article led to frequent arguments and restrictions, including an end to visits to Liverpool for RPGs.
Despite the challenges, DD's popularity grew over the years. When I joined the game in 1982, it was a niche hobby. By the time I left school in 1989, there was a very active Wargaming and RPG club with about 50 to 60 members. On Wednesdays, we would fill two classrooms, reflecting the game's growing influence in British youth culture.
While it is true that DD often seems to dominate modern RPGs, in the 1980s, it was but one of many RPGs available. Other notable games included Traveller, Gamma World, Runequest, FASA Star Trek, Paranoia, Gang Busters, Space Opera, Champions, Space Master, MERP, and Twilight 2000. The release of DD 3.0 and the surge of d20-branded games would only solidify DD's dominance in the 1990s and beyond.