Can a Character Learn Spells from Someone Else’s Spellbook and Then Sell Them in DD 5E?

Can a Character Learn Spells from Someone Else’s Spellbook and Then Sell Them in DD 5E?

Understanding the intricate rules of Dungeons and Dragons 5e is essential for any aspiring player or Dungeon Master (DM). One common question that arises is whether a character can learn spells from someone else's spellbook and then sell them. This article delves into the official rules, potential implications, and the role of the DM in shaping the narrative and gameplay.

Learning Spells from Another Spellbook

The rules for spellbooks and learning spells are primarily outlined in the Player's Handbook. Let's break down the process:

Learning Spells

A wizard can learn spells from another wizard's spellbook, provided the spell is on their class spell list and they can cast spells of that level. The process involves copying the spell into their own spellbook. This requires a specific formula: time (8 hours for each spell level) and resources (1 gold piece per spell level). The process is not without risk; failure means the spell is erased but not attempting again is wise. Here is a quick example:

Example: Copying Fireball

Opening Parameters:
- Fireball spell level: 3
- Spell DC: 13 (10 spell level * 1)
- Expected time: 24 hours (8 hours * 3)
- Expected cost: 3 gold pieces (1 gold piece * 3)

The arcana check to copy the spell is made, and only one attempt is allowed. Thus, it is crucial to study the spell carefully. If successful, the spell is added to the new spellbook, and the original remains unchanged. If unsuccessful, the attempt is erased, and no further attempts can be made until the spell is published in another source.

Ownership of Spells

Once a wizard has successfully copied a spell from another's spellbook, they own that spell in their own spellbook. This ownership grants the ability to use the spell as if they had learned it themselves. However, there are caveats.

Selling Spells

The rules do not explicitly prohibit a character from selling spells learned and copied into their own spellbook. However, there are significant considerations and potential legal or ethical objections that may arise. The DM, being the ultimate authority, will play a critical role in this process:

DM Discretion

DM discretion is key. They may consider factors such as:

The nature of the campaign The relationship between characters The laws of the game world

Selling spells can be complex and may have narrative and ethical implications. Additionally, if the spellbook contains rare or unique spells, such actions may raise eyebrows or lead to complications. It is the DM's responsibility to maintain the world's integrity and the characters' moral compass.

Arcana Check and Resale Value

It's important to note that in Dungeons and Dragons 5e, a spell scroll and spellbook are functionally identical. This makes a high-level spellcaster's spellbook the most valuable magical item in the game. When attempting to copy a spell, an arcana check is made with a DC equal to 10 plus 1 for each spell level. For example, copying a level 3 spell like Fireball would have a DC of 13.

The arcana check determines the success of the copying. If successful, all is well. However, if the check fails, the spell is erased, and the attempt is over. The spellcraft process is one-time only, which also affects the resale value of the spellbook. All previously attempted spells will be erased, lowering the book's value.

The Basic Rules vs. DM Ruling

Ultimately, the DM has the final say in whether a character can sell or retain spells from another's spellbook. The DM may rule that copying a spell is not allowed or that the original spellbook owner retains certain rights. This flexibility allows the DM to tailor the rules to the campaign's unique needs and maintain the balance of power within the game.

By understanding the official rules and the potential implications, players and DMs can navigate the intricacies of this mechanic and ensure a rich, engaging gaming experience.